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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-12 10:10:54 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-12 10:13:27 +0200
commitc6fbbdf15de5c86e057183a5d138c41558748cab (patch)
treefd00f895ed8b187b24b2037fc31c48d7bdc5fb6d /doc
parent6731e1f98b60f99cc9a266dee8a92a8e69fda0ca (diff)
Rename SSL certificate bundle setting to clarify the "overriding" aspect
This closes https://github.com/godotengine/godot-docs/issues/2531.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index dc07dd8837..ccbd419734 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -874,8 +874,9 @@
<member name="network/remote_fs/page_size" type="int" setter="" getter="" default="65536">
Page size used by remote filesystem (in bytes).
</member>
- <member name="network/ssl/certificates" type="String" setter="" getter="" default="&quot;&quot;">
- CA certificates bundle to use for SSL connections. If not defined, Godot's internal CA certificates are used.
+ <member name="network/ssl/certificate_bundle_override" type="String" setter="" getter="" default="&quot;&quot;">
+ The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
+ If in doubt, leave this setting empty.
</member>
<member name="node/name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.