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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-01-25 18:11:32 +0100
committerGitHub <noreply@github.com>2021-01-25 18:11:32 +0100
commitc5c9517e1e03175e9cdc483d3dce27fc531af2be (patch)
treee2a735157f85d858c66557b102ba5486202b98b2 /doc
parent161c4be9d21f4368e7c8c99b3ea2175c02963ee0 (diff)
parent1b03f3f72b168db96a4252a1398ef1b78ed347f5 (diff)
Merge pull request #45432 from Calinou/doc-multiplayer-api-non-godot
Document that the high-level multiplayer API is only for Godot servers
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/MultiplayerAPI.xml3
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml3
2 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index fcc259fb44..c168695d61 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -4,9 +4,10 @@
High-level multiplayer API.
</brief_description>
<description>
- This class implements most of the logic behind the high-level multiplayer API.
+ This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer].
By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
+ [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 954d31794a..06ea46f023 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -4,7 +4,8 @@
A high-level network interface to simplify multiplayer interactions.
</brief_description>
<description>
- Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
+ Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
+ [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
<link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>