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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-13 19:48:37 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-16 14:13:59 +0100 |
commit | c475b1fd0b1f8a74b535e123f39c03bf4a2443d3 (patch) | |
tree | 407f4c4a5e8a6d8d031078c49ebb0b2e3237239b /doc | |
parent | de4ae922874ef9ea7dc3357efa6143be41dcc64b (diff) |
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
This closes https://github.com/godotengine/godot-docs/issues/4364.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7ca2dae4d7..664fa361d6 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -858,7 +858,7 @@ Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> <member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16"> - Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped. + Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value [code]16[/code] is equal to 65,536 bytes. Over this size, data is dropped. </member> <member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30"> Timeout (in seconds) for connection attempts using TCP. |