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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-13 19:48:37 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-16 14:13:59 +0100
commitc475b1fd0b1f8a74b535e123f39c03bf4a2443d3 (patch)
tree407f4c4a5e8a6d8d031078c49ebb0b2e3237239b /doc
parentde4ae922874ef9ea7dc3357efa6143be41dcc64b (diff)
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
This closes https://github.com/godotengine/godot-docs/issues/4364.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7ca2dae4d7..664fa361d6 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -858,7 +858,7 @@
Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
- Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.
+ Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value [code]16[/code] is equal to 65,536 bytes. Over this size, data is dropped.
</member>
<member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30">
Timeout (in seconds) for connection attempts using TCP.