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authorJosh Jones <kilauea.jones@gmail.com>2022-11-11 23:21:39 -0800
committerJosh Jones <kilauea.jones@gmail.com>2022-11-12 10:32:37 -0800
commitbda589bffe39a0bba67981deea08f9211e48668b (patch)
treeca7669bcf5496b16f7883b114d68f1d2843e02b0 /doc
parentd2bd8e5289d67d94ab9c087a6308eaebd4eea91a (diff)
Add documentation for DirectionalLight2D
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/DirectionalLight2D.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/DirectionalLight2D.xml b/doc/classes/DirectionalLight2D.xml
index a1b8ea86be..7a54980c19 100644
--- a/doc/classes/DirectionalLight2D.xml
+++ b/doc/classes/DirectionalLight2D.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="DirectionalLight2D" inherits="Light2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Directional light from a distance.
</brief_description>
<description>
+ A directional light is a type of [Light2D] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene (for example: to model sunlight or moonlight).
</description>
<tutorials>
</tutorials>
@@ -11,6 +13,7 @@
The height of the light. Used with 2D normal mapping. Ranges from 0 (parallel to the plane) to 1 (perpendicular to the plane).
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="10000.0">
+ Maximum distance this light covers. Increasing this value will make directional shadows visible from further away, at the cost of lower overall shadow detail and performance (due to more objects being included in shadow rendering).
</member>
</members>
</class>