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author | homer666 <homer666@users.noreply.github.com> | 2019-03-16 12:02:21 +1100 |
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committer | homer666 <homer666@users.noreply.github.com> | 2019-03-16 12:02:21 +1100 |
commit | bc8aa3259319f7b2e6831e6b75fa00a8dc1dca63 (patch) | |
tree | 161ff5b6f6b1a3774fc61ef3c0ca743b0f7422cf /doc | |
parent | 775e74e0d41daa9cf3679c2e215f4ef46eee9cbc (diff) |
[DOCS] Add tutorial link to Particles2D
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Particles2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 91c1a0ca9b..53088e909e 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -8,6 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <demos> </demos> |