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author | Max Hilbrunner <m.hilbrunner@gmail.com> | 2022-02-02 11:24:47 +0100 |
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committer | Max Hilbrunner <m.hilbrunner@gmail.com> | 2022-02-02 11:24:47 +0100 |
commit | bb7d00388106920393e6140e9d26f3c047e12433 (patch) | |
tree | 381e099ce7eeba8e83d0cc363a3055db83140a3b /doc | |
parent | 050908626f64c0c984e078055215c8b5f6231ce3 (diff) |
DOCS: Object.set() does nothing on type mismatch
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Object.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index f5f6ba8b6d..bdc3a09322 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -490,7 +490,7 @@ <argument index="0" name="property" type="String" /> <argument index="1" name="value" type="Variant" /> <description> - Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen. + Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen. [b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase). </description> </method> |