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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-19 12:41:51 +0200
committerGitHub <noreply@github.com>2019-06-19 12:41:51 +0200
commitbb0aeb48741033f80f7576bd138189931ffbaa62 (patch)
treec283e787a11f27e97e5858b1c0c172008170ac39 /doc
parente4193743306c1b2685eebf24f1c321fa0ff447ea (diff)
parent86e4677fb4702a15666012bb28b4630bda8adbca (diff)
Merge pull request #28659 from KoBeWi/rainbow_mode
Add HSV mode to color picker
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ColorPicker.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 32e6014c75..1fefc719b7 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -49,8 +49,13 @@
</member>
<member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible">
</member>
+ <member name="hsv_mode" type="bool" setter="set_hsv_mode" getter="is_hsv_mode">
+ If [code]true[/code], allows to edit color with Hue/Saturation/Value sliders.
+ [b]Note:[/b] Cannot be enabled if raw mode is on.
+ </member>
<member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode">
If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
+ [b]Note:[/b] Cannot be enabled if hsv mode is on.
</member>
</members>
<signals>