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authorHendrik Brucker <hendrik.brucker@mail.de>2022-08-07 18:03:16 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2022-08-07 18:03:16 +0200
commitb8d5f4bdd52e94a832e3fe4ca1474a9be6a0fe9a (patch)
tree878da845503acd0cebbf5537921a7b93283b3531 /doc
parent296c8b74f22172225946b4cd100f818234e8aa35 (diff)
Allow vec2 and vec4 for reflect and refract
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VisualShaderNodeVectorRefract.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml
index d12188ea55..003b505671 100644
--- a/doc/classes/VisualShaderNodeVectorRefract.xml
+++ b/doc/classes/VisualShaderNodeVectorRefract.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph.
+ Returns the vector that points in the direction of refraction. For use within the visual shader graph.
</brief_description>
<description>
Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction.