diff options
author | Micky <micheledevita2@gmail.com> | 2022-09-05 22:08:12 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-11-22 15:46:28 +0100 |
commit | b6db09968dbae879a7d0c172eb22cbd2f307d012 (patch) | |
tree | cf64a3b2f27f175e17ba6dbf352f39c4cc309970 /doc | |
parent | e3a51e53ef055a1fe94351b68173c6dfcd2cb371 (diff) |
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index ae86fd0e66..81755b580f 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -29,7 +29,7 @@ <return type="void" /> <param index="0" name="from_position" type="float" default="0.0" /> <description> - Plays the audio from the given position [param from_position], in seconds. + Queues the audio to play on the next physics frame, from the given position [param from_position], in seconds. </description> </method> <method name="seek"> @@ -73,7 +73,7 @@ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> - If [code]true[/code], audio is playing. + If [code]true[/code], audio is playing or is queued to be played (see [method play]). </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 11d6e9cc7a..f711210ca1 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -29,7 +29,7 @@ <return type="void" /> <param index="0" name="from_position" type="float" default="0.0" /> <description> - Plays the audio from the given position [param from_position], in seconds. + Queues the audio to play on the next physics frame, from the given position [param from_position], in seconds. </description> </method> <method name="seek"> @@ -94,7 +94,7 @@ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> - If [code]true[/code], audio is playing. + If [code]true[/code], audio is playing or is queued to be played (see [method play]). </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] resource to be played. |