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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-22 23:18:06 +0200
committerGitHub <noreply@github.com>2019-07-22 23:18:06 +0200
commitb62b8ccf944e51c03614b2b813e04c9b62245ffc (patch)
treeb710747ab14bde2890561e119271260a4c02d68f /doc
parentbcfbd25eefe4d1c0b8ac54ef7eb4abcc51cf68d4 (diff)
parentb1e382178c0e0057d53acb95c7e1de19aa5af337 (diff)
Merge pull request #30732 from Calinou/default-disable-high-quality-vct
Disable high-quality voxel cone tracing by default
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7ab29e67ae..2d6ab4f72c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -825,7 +825,7 @@
<member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true">
Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
</member>
- <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true">
+ <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="false">
Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU.
</member>
<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">