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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-07-21 17:38:20 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-07-21 17:39:03 +0200 |
commit | b1e382178c0e0057d53acb95c7e1de19aa5af337 (patch) | |
tree | 3ebd97a1ffd728df0b1a017312ba9a0bdc1057dc /doc | |
parent | 437939589234559febabb9a4c392145521a9c3a5 (diff) |
Disable high-quality voxel cone tracing by default
This makes GIProbe significantly faster out of the box, at the cost
of worse-looking GIProbe reflections.
This closes #30727.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7ab29e67ae..2d6ab4f72c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -825,7 +825,7 @@ <member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true"> Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen. </member> - <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true"> + <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="false"> Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU. </member> <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> |