summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-21 17:38:20 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-21 17:39:03 +0200
commitb1e382178c0e0057d53acb95c7e1de19aa5af337 (patch)
tree3ebd97a1ffd728df0b1a017312ba9a0bdc1057dc /doc
parent437939589234559febabb9a4c392145521a9c3a5 (diff)
Disable high-quality voxel cone tracing by default
This makes GIProbe significantly faster out of the box, at the cost of worse-looking GIProbe reflections. This closes #30727.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7ab29e67ae..2d6ab4f72c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -825,7 +825,7 @@
<member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true">
Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
</member>
- <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true">
+ <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="false">
Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU.
</member>
<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">