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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-20 09:54:07 +0200
committerGitHub <noreply@github.com>2021-04-20 09:54:07 +0200
commitaa677865e3b335ee5f96e0c8c1a6bb1a54a66f58 (patch)
tree28bede87f5c0058262c3bee8e0278f360ccee624 /doc
parent68e6223a3b976ef3f8bcdf5c644e26f6e51890f7 (diff)
parent80b1a29c46d25f57878b879aa6845afdd83e685f (diff)
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Area2D.xml4
-rw-r--r--doc/classes/Area3D.xml4
2 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 9711a2a35b..ed11d26271 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="4.0">
<brief_description>
- 2D area for detection and 2D physics influence.
+ 2D area for detection and physics and audio influence.
</brief_description>
<description>
- 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
</description>
<tutorials>
<link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 4271769155..206a2a61b4 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area3D" inherits="CollisionObject3D" version="4.0">
<brief_description>
- General-purpose area node for detection and 3D physics influence.
+ 3D area for detection and physics and audio influence.
</brief_description>
<description>
- 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
</description>
<tutorials>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>