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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-08-13 10:21:02 +0200
committerGitHub <noreply@github.com>2020-08-13 10:21:02 +0200
commita9cbbbb6788bf6fa5ea0e7c753a3302f4d638709 (patch)
tree2ca7cd209212c468d582b7c3b0ba4f60a9f635a2 /doc
parent3b3d82f40fc5d982ee7243d11ed24858859eb7b1 (diff)
parent677796a2c342ca221918e8dfa8d2361ae78082d1 (diff)
Merge pull request #41203 from KoBeWi/post_mortem_xd
Expose NOTIFICATION_POST_ENTER_TREE
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Node.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e921cbd58a..8f66c9df38 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -918,6 +918,9 @@
<constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26">
Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]).
</constant>
+ <constant name="NOTIFICATION_POST_ENTER_TREE" value="27">
+ Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
+ </constant>
<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
Notification received from the OS when the mouse enters the game window.
Implemented on desktop and web platforms.