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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-12 13:12:49 +0100
committerGitHub <noreply@github.com>2020-11-12 13:12:49 +0100
commita7d610db164a96d08c4dff121812c78c37bd4227 (patch)
treea27b91be7edfe5dcd74f7bf287ee9226e336802e /doc
parentdca6bac62088397e2c32736179186bbf9eb18056 (diff)
parent8458ba0aef5372958008076746e82a961561db1e (diff)
Merge pull request #43408 from rcorre/path-gizmos-4.0
Make Path3D handles visible and consistent with 2D.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorNode3DGizmoPlugin.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml
index 4dea1bb645..adaaed4f1c 100644
--- a/doc/classes/EditorNode3DGizmoPlugin.xml
+++ b/doc/classes/EditorNode3DGizmoPlugin.xml
@@ -59,8 +59,11 @@
</argument>
<argument index="1" name="billboard" type="bool" default="false">
</argument>
+ <argument index="2" name="texture" type="Texture2D" default="null">
+ </argument>
<description>
Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_handles]. Should not be overridden.
+ You can optionally provide a texture to use instead of the default icon.
</description>
</method>
<method name="create_icon_material">