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authorJuan Linietsky <reduzio@gmail.com>2018-04-08 11:36:15 -0300
committerGitHub <noreply@github.com>2018-04-08 11:36:15 -0300
commita6c9ccf0075aec6790fbe938bac8b434e5db01f8 (patch)
tree102f39d0897a6acbe21507a77deef9df1bad9b22 /doc
parent20e68fef856a56346f5044fc532975ee329fb25c (diff)
parent5ef88cf577ad45b4dece733f1bb1350f7c93547e (diff)
Merge pull request #17150 from robfram/check-animation-playing-backwards
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AnimationPlayer.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 178c714a20..ed859169fd 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -103,6 +103,14 @@
Get the blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
+ <method name="get_playing_speed" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Get the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method.
+ </description>
+ </method>
+
<method name="has_animation" qualifiers="const">
<return type="bool">
</return>