diff options
author | clayjohn <claynjohn@gmail.com> | 2019-01-06 12:52:15 -0800 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-07 12:26:36 +0100 |
commit | a6722cf36251ddcb538e6ebed9fa4950342b68ba (patch) | |
tree | e85813ef44822aa32e846ce26d68c0b790772ea8 /doc | |
parent | a15620c83e7ee0f77d2582f0664431a7893c4283 (diff) |
clarified and filled out particles material doc
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index eba5409028..89913d9e0d 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -6,6 +6,7 @@ <description> ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [Particles] and [Particles2D] emitter nodes. Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle. + When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between [code]1.0[/code] and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of [code]0.4[/code] would scale the original property between [code]0.4-1.0[/code] of its original value. </description> <tutorials> </tutorials> @@ -15,7 +16,8 @@ </methods> <members> <member name="angle" type="float" setter="set_param" getter="get_param"> - Initial rotation applied to each particle. + Initial rotation applied to each particle, in degrees. + Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. </member> <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's rotation will be animated along this [CurveTexture]. @@ -24,7 +26,8 @@ Rotation randomness ratio. Default value: [code]0[/code]. </member> <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> - Initial angular velocity applied to each particle. + Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. + Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. </member> <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's angular velocity will vary along this [CurveTexture]. @@ -51,7 +54,7 @@ Animation speed randomness ratio. Default value: [code]0[/code]. </member> <member name="color" type="Color" setter="set_color" getter="get_color"> - Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. + Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. </member> <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp"> Each particle's color will vary along this [GradientTexture]. @@ -69,13 +72,16 @@ The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code]. </member> <member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture"> + Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]. </member> <member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture"> + Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [code]EMISSION_SHAPE_DIRECTED[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> <member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count"> The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. </member> <member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture"> + Particles will be emitted at positions determined by sampling this texture at a random position. Used with [code]EMISSION_SHAPE_POINTS[/code] and [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape"> Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code]. @@ -84,13 +90,16 @@ The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code]. </member> <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag"> + Align y-axis of particle with the direction of its velocity. </member> <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag"> If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles]. </member> <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag"> + If [code]true[/code], particles rotate around y-axis by [member angle]. </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> + Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code]. </member> <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity"> Gravity applied to every particle. Default value: [code](0, 98, 0)[/code]. @@ -105,13 +114,13 @@ Hue variation randomness ratio. Default value: [code]0[/code]. </member> <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> - Initial velocity for each particle. + Initial velocity magnitude for each particle. Direction comes from [member spread]. </member> <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> Initial velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param"> - Linear acceleration applied to each particle. + Linear acceleration applied to each particle. Acceleration increases velocity magnitude each frame without affecting direction. </member> <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's linear acceleration will vary along this [CurveTexture]. @@ -120,7 +129,8 @@ Linear acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="orbit_velocity" type="float" setter="set_param" getter="get_param"> - Orbital velocity applied to each particle. + Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. + Only available when [member flag_disable_z] is [code]true[/code]. </member> <member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's orbital velocity will vary along this [CurveTexture]. @@ -129,7 +139,7 @@ Orbital velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="radial_accel" type="float" setter="set_param" getter="get_param"> - Radial acceleration applied to each particle. + Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's radial acceleration will vary along this [CurveTexture]. @@ -147,10 +157,10 @@ Scale randomness ratio. Default value: [code]0[/code]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes. </member> <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> - Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity. + Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's tangential acceleration will vary along this [CurveTexture]. @@ -225,8 +235,10 @@ Particles will be emitted in the volume of a box. </constant> <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape"> + Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture]. </constant> <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape"> + Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture]. </constant> </constants> </class> |