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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-19 21:38:33 +0100
committerGitHub <noreply@github.com>2018-02-19 21:38:33 +0100
commita41c45c3358b22e19ef8ac7772826e6b15fc9458 (patch)
tree5776c8ed462d227edb1a3462d24c5372190dfa83 /doc
parentaeed774fef63c37b6894d889d6dc98202ee24ed0 (diff)
parentcdd8334585a02ed3fe9766abe0e625d866f0b271 (diff)
Merge pull request #16060 from sdfgeoff/apply_torque
Exposed apply_torque_impulse to gdscript
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/RigidBody.xml9
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index b3de3b9700..a1aa479ea1 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -35,6 +35,15 @@
Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
</description>
</method>
+ <method name="apply_torque_impulse">
+ <return type="void">
+ </return>
+ <argument index="1" name="impulse" type="Vector3">
+ </argument>
+ <description>
+ Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector.
+ </description>
+ </method>
<method name="get_colliding_bodies" qualifiers="const">
<return type="Array">
</return>