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author | Tae Hong Ahn <33810422+taehong99@users.noreply.github.com> | 2023-04-15 18:25:10 -0400 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-24 17:03:55 +0200 |
commit | a27b427b1fffb1f66d082ceb33372d35ce9697d6 (patch) | |
tree | 53fe0658cf2daefac848653eb89421c55cb00ad7 /doc | |
parent | 9c1ea280927a1376cd31e1b0dfe7ca5abd12e693 (diff) |
update set_smooth_group description
fixes https://github.com/godotengine/godot/issues/74452
(cherry picked from commit 5a775ac08cfe02dc8015768bdf69e9e59d85030f)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/SurfaceTool.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 5b567dbc28..9eb3dba731 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -242,6 +242,7 @@ <param index="0" name="index" type="int" /> <description> Specifies the smooth group to use for the [i]next[/i] vertex. If this is never called, all vertices will have the default smooth group of [code]0[/code] and will be smoothed with adjacent vertices of the same group. To produce a mesh with flat normals, set the smooth group to [code]-1[/code]. + [b]Note:[/b] This function actually takes an [code]uint32_t[/code], so C# users should use [code]uint32.MaxValue[/code] instead of [code]-1[/code] to produce a mesh with flat normals. </description> </method> <method name="set_tangent"> |