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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-21 03:27:50 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-21 03:46:16 +0200 |
commit | a1784c64b4b2f65e47927358d30a79ed2c46bcf8 (patch) | |
tree | 8a0e861920be0407a2d36ed08b9c2731dddcade8 /doc | |
parent | e248d2629ab9cb1dcfa91af5202af4f17754e44f (diff) |
Document `Image.save_exr()` only being available in editor builds
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Image.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 167b90ea73..5f468acc72 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -465,6 +465,7 @@ </argument> <description> Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/code] is [code]true[/code] and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module. + [b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is called from an exported project. </description> </method> <method name="save_png" qualifiers="const"> |