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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-21 03:27:50 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-21 03:46:16 +0200
commita1784c64b4b2f65e47927358d30a79ed2c46bcf8 (patch)
tree8a0e861920be0407a2d36ed08b9c2731dddcade8 /doc
parente248d2629ab9cb1dcfa91af5202af4f17754e44f (diff)
Document `Image.save_exr()` only being available in editor builds
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Image.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 167b90ea73..5f468acc72 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -465,6 +465,7 @@
</argument>
<description>
Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/code] is [code]true[/code] and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
+ [b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is called from an exported project.
</description>
</method>
<method name="save_png" qualifiers="const">