diff options
author | Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | 2018-10-02 23:35:59 -0300 |
---|---|---|
committer | Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | 2018-10-03 13:17:49 -0300 |
commit | a02f02b9ed7f65a38170785be2b45983842faa56 (patch) | |
tree | 6831111417da8a36a01ac680c06e55e6bb3e7838 /doc | |
parent | f7cb23f9e3d3952869f3d3424854786b600b9c68 (diff) |
Add example to Animation doc
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Animation.xml | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 74c6796b06..bb161cd87c 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -5,7 +5,16 @@ </brief_description> <description> An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. - Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. + [codeblock] + # This creates an animation that makes the node "Enemy" move to the right by + # 100 pixels in 1 second. + var animation = Animation.new() + var track_index = animation.add_track(Animation.TYPE_VALUE) + animation.track_set_path(track_index, "Enemy:position.x") + animation.track_insert_key(track_index, 0.0, 0) + animation.track_insert_key(track_index, 0.5, 100) + [/codeblock] + Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. </description> <tutorials> <link>http://docs.godotengine.org/en/3.0/tutorials/animation/index.html</link> |