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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-05 21:04:24 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-05 21:04:24 +0200 |
commit | 9de5698ee21c2e834eec9b39c2f9e1492ff018d4 (patch) | |
tree | d5681cef29a04dd0868528a46df01785eead5954 /doc | |
parent | 5f386fecf0769626e19d6bb42e11f7663659d9b6 (diff) | |
parent | aa9403bcdaa459bd490cf854ffdf71963a39d5bb (diff) |
Merge pull request #62742 from Calinou/voxelgi-clamp-extents
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/VoxelGI.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 55ba1c4934..d941185d33 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -37,6 +37,7 @@ </member> <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(10, 10, 10)"> The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting. + [b]Note:[/b] Extents are clamped to 1.0 unit or more on each axis. </member> <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="VoxelGI.Subdiv" default="1"> Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance. |