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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-05 21:04:24 +0200
committerGitHub <noreply@github.com>2022-07-05 21:04:24 +0200
commit9de5698ee21c2e834eec9b39c2f9e1492ff018d4 (patch)
treed5681cef29a04dd0868528a46df01785eead5954 /doc
parent5f386fecf0769626e19d6bb42e11f7663659d9b6 (diff)
parentaa9403bcdaa459bd490cf854ffdf71963a39d5bb (diff)
Merge pull request #62742 from Calinou/voxelgi-clamp-extents
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VoxelGI.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 55ba1c4934..d941185d33 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -37,6 +37,7 @@
</member>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(10, 10, 10)">
The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting.
+ [b]Note:[/b] Extents are clamped to 1.0 unit or more on each axis.
</member>
<member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="VoxelGI.Subdiv" default="1">
Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.