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authorRémi Verschelde <rverschelde@gmail.com>2022-11-20 15:37:26 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-20 15:37:26 +0100
commit9dc2739c1f361225152ccdcb8dc3f4c7578e7429 (patch)
tree05d0c05913c1a1063f83044c37eccf4c943f19de /doc
parentf9c042102b61b0d374ef088a12a89dbb23b0eede (diff)
parentb19c1a2e4f9ce5ac66daa55382322b62a2a12d1f (diff)
Merge pull request #68689 from Faless/mp/4.x_offline_is_server
[MP] New default multiplayer_peer acting as server.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/OfflineMultiplayerPeer.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/OfflineMultiplayerPeer.xml b/doc/classes/OfflineMultiplayerPeer.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="OfflineMultiplayerPeer" inherits="MultiplayerPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A [MultiplayerPeer] which is always connected and acts as a server.
+ </brief_description>
+ <description>
+ This is the default [member MultiplayerAPI.multiplayer_peer] for the [member Node.multiplayer]. It mimics the behavior of a server with no peers connected.
+ This means that the [SceneTree] will act as the multiplayer authority by default. Calls to [method MultiplayerAPI.is_server] will return [code]true[/code], and calls to [method MultiplayerAPI.get_unique_id] will return [constant MultiplayerPeer.TARGET_PEER_SERVER].
+ </description>
+ <tutorials>
+ </tutorials>
+</class>