diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-30 18:12:20 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-12-30 18:12:20 +0100 |
commit | 9c6863e74b0afe92c7e6e305f366ea566b3b364a (patch) | |
tree | 51074c1cc8b304e5e5e5afc26bf3a2ee6b62238c /doc | |
parent | ccedda9c7126bd964186b6469f1558219436a71c (diff) | |
parent | d2690b37fddf6d472e039311865946e63f61f1b0 (diff) |
Merge pull request #34692 from bluenote10/bluenote10-shadow_item_cull_mask-docs
shadow_item_cull_mask should reference light mask
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Light2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 5bb90daaf4..cdc0270269 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -68,7 +68,7 @@ Smooth shadow gradient length. </member> <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1"> - The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. + The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] used for the Light2D's appearance. |