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authorRémi Verschelde <rverschelde@gmail.com>2023-02-06 15:39:25 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-06 15:39:25 +0100
commit9ad098f653748938b202dccccbbad3b767d2cf45 (patch)
treed244defb4cfd5de6c4e2ae461b87c0cd8454fbb7 /doc
parentf50f968b8377946d1c64c33bf5128aad0c852971 (diff)
parent31749de128e15fa883aaef8d7976bd7c2a2c26f1 (diff)
Merge pull request #72276 from dalexeev/gds-rpc-annot
GDScript: Better handling of `@rpc` annotation and autocompletion
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Node.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 22665c8ffb..bc43f228a7 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -666,7 +666,7 @@
channel = 0,
}
[/codeblock]
- See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding [annotation @GDScript.@rpc] annotation ([code]@rpc(any_peer)[/code], [code]@rpc(authority)[/code]). By default, methods are not exposed to networking (and RPCs).
+ See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding [annotation @GDScript.@rpc] annotation ([code]@rpc("any_peer")[/code], [code]@rpc("authority")[/code]). By default, methods are not exposed to networking (and RPCs).
</description>
</method>
<method name="rpc_id" qualifiers="vararg">