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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-01 18:13:51 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-02 21:34:19 +0300
commit94c6817b51fa175a337420cd18cb9313fbc5889b (patch)
treedbf7fbec1f5924b7d28a9dddff107129fcb6085e /doc
parent737d3d31a6332c1f9d20b141b75c633953430c16 (diff)
Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VisualShader.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 6f65f32ed5..cdb9de4f86 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -146,11 +146,13 @@
</method>
</methods>
<members>
+ <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
+ The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
+ This is used by the editor to convert visual shaders from older Godot versions.
+ </member>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
The offset vector of the whole graph.
</member>
- <member name="version" type="String" setter="set_version" getter="get_version" default="&quot;&quot;">
- </member>
</members>
<constants>
<constant name="TYPE_VERTEX" value="0" enum="Type">