diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-01 18:13:51 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-02 21:34:19 +0300 |
commit | 94c6817b51fa175a337420cd18cb9313fbc5889b (patch) | |
tree | dbf7fbec1f5924b7d28a9dddff107129fcb6085e /doc | |
parent | 737d3d31a6332c1f9d20b141b75c633953430c16 (diff) |
Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/VisualShader.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 6f65f32ed5..cdb9de4f86 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -146,11 +146,13 @@ </method> </methods> <members> + <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}"> + The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code] + This is used by the editor to convert visual shaders from older Godot versions. + </member> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)"> The offset vector of the whole graph. </member> - <member name="version" type="String" setter="set_version" getter="get_version" default=""""> - </member> </members> <constants> <constant name="TYPE_VERTEX" value="0" enum="Type"> |