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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-16 20:48:41 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-16 20:48:41 +0200 |
commit | 93d79023adde71771a3046327846c3cd07c4e29e (patch) | |
tree | 5a9fef5c04883bc02191e6a3b223c4bf1dc70b1b /doc | |
parent | 60ba9914f3bed4de669c6aa5803765affe18b201 (diff) | |
parent | 03879a564a88cd37c4d07228c4f07083af6c31d0 (diff) |
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Expose disable_render_loop property to GDScript
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/RenderingServer.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index d8be6d4bd7..516a16e053 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -17,6 +17,11 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> </tutorials> + <members> + <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled" default="true"> + If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled. + </member> + </members> <methods> <method name="black_bars_set_images"> <return type="void"> |