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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-07-22 10:24:06 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-07-22 10:25:13 +0200
commit924b7ea2f5ec1f3c80a6614f7d9304858c092f88 (patch)
treed8f854cf5570600531f81ad5cee92d80295717af /doc
parentf6b6d51052b64c9ce11039db7a35e75e374e6ef3 (diff)
Document polling rate limitations in InputEventMouseMotion
This closes #40579.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/InputEventMouseMotion.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index 53e6517c7a..c36089fe9b 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
+ [b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>