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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-06 19:39:19 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-06 19:40:52 +0100 |
commit | 91aa7cf1dacefc8f7ac9dff745684ace281d2e71 (patch) | |
tree | d84a9d2f6c13bdec7094f1a16f4103e4b836e099 /doc | |
parent | 4651b2ae5ca0ed01fb7ff863fbb2e503bf277c84 (diff) |
Decrease the default VoxelGI quality to improve performance
On a GeForce GTX 1080 in 2002×1447 resolution, decreasing VoxelGI quality
from High to Low quality saves 1.2 ms of GPU time in a medium-sized
test scene. This only results in a minor drop in quality.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 30409814d2..64f4929c60 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1636,7 +1636,7 @@ </member> <member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1"> </member> - <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1"> + <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="0"> </member> <member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32"> </member> |