diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2021-09-13 17:34:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-13 17:34:04 +0200 |
commit | 8ecc571158aa1725cda03e357386daa0bc1de6d3 (patch) | |
tree | b7f2f02c30bbf8d6fb0f9645fc95eeb7984057fe /doc | |
parent | 4059cf2f02f7c8d9c79ca66a477b34e0e0cc6b62 (diff) | |
parent | 7192852da35e6d980a37953f9fa8c836568450ef (diff) |
Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/RenderingServer.xml | 13 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 5 |
2 files changed, 6 insertions, 12 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index c0d7cca840..b5be04fb01 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3801,21 +3801,18 @@ <constant name="VIEWPORT_SDF_SCALE_MAX" value="3" enum="ViewportSDFScale"> </constant> <constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA"> - Multisample antialiasing is disabled. + Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting. </constant> <constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA"> - Multisample antialiasing uses 2 samples per pixel. + Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance. </constant> <constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA"> - Multisample antialiasing uses 4 samples per pixel. + Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance. </constant> <constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA"> - Multisample antialiasing uses 8 samples per pixel. + Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware. </constant> - <constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA"> - Multisample antialiasing uses 16 samples per pixel. - </constant> - <constant name="VIEWPORT_MSAA_MAX" value="5" enum="ViewportMSAA"> + <constant name="VIEWPORT_MSAA_MAX" value="4" enum="ViewportMSAA"> </constant> <constant name="VIEWPORT_SCREEN_SPACE_AA_DISABLED" value="0" enum="ViewportScreenSpaceAA"> </constant> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index a02a23517f..06a7177bfc 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -321,10 +321,7 @@ <constant name="MSAA_8X" value="3" enum="MSAA"> Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware. </constant> - <constant name="MSAA_16X" value="4" enum="MSAA"> - Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware. - </constant> - <constant name="MSAA_MAX" value="5" enum="MSAA"> + <constant name="MSAA_MAX" value="4" enum="MSAA"> Represents the size of the [enum MSAA] enum. </constant> <constant name="SCREEN_SPACE_AA_DISABLED" value="0" enum="ScreenSpaceAA"> |