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authorRémi Verschelde <remi@verschelde.fr>2021-09-13 17:34:04 +0200
committerGitHub <noreply@github.com>2021-09-13 17:34:04 +0200
commit8ecc571158aa1725cda03e357386daa0bc1de6d3 (patch)
treeb7f2f02c30bbf8d6fb0f9645fc95eeb7984057fe /doc
parent4059cf2f02f7c8d9c79ca66a477b34e0e0cc6b62 (diff)
parent7192852da35e6d980a37953f9fa8c836568450ef (diff)
Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/RenderingServer.xml13
-rw-r--r--doc/classes/Viewport.xml5
2 files changed, 6 insertions, 12 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index c0d7cca840..b5be04fb01 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3801,21 +3801,18 @@
<constant name="VIEWPORT_SDF_SCALE_MAX" value="3" enum="ViewportSDFScale">
</constant>
<constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA">
- Multisample antialiasing is disabled.
+ Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting.
</constant>
<constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA">
- Multisample antialiasing uses 2 samples per pixel.
+ Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance.
</constant>
<constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA">
- Multisample antialiasing uses 4 samples per pixel.
+ Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance.
</constant>
<constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA">
- Multisample antialiasing uses 8 samples per pixel.
+ Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware.
</constant>
- <constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
- Multisample antialiasing uses 16 samples per pixel.
- </constant>
- <constant name="VIEWPORT_MSAA_MAX" value="5" enum="ViewportMSAA">
+ <constant name="VIEWPORT_MSAA_MAX" value="4" enum="ViewportMSAA">
</constant>
<constant name="VIEWPORT_SCREEN_SPACE_AA_DISABLED" value="0" enum="ViewportScreenSpaceAA">
</constant>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index a02a23517f..06a7177bfc 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -321,10 +321,7 @@
<constant name="MSAA_8X" value="3" enum="MSAA">
Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
</constant>
- <constant name="MSAA_16X" value="4" enum="MSAA">
- Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware.
- </constant>
- <constant name="MSAA_MAX" value="5" enum="MSAA">
+ <constant name="MSAA_MAX" value="4" enum="MSAA">
Represents the size of the [enum MSAA] enum.
</constant>
<constant name="SCREEN_SPACE_AA_DISABLED" value="0" enum="ScreenSpaceAA">