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authornightblade9 <nightbladecodes@gmail.com>2023-02-15 20:59:33 -0500
committernightblade9 <nightbladecodes@gmail.com>2023-02-19 17:07:07 -0500
commit8e9b92342513e58a3bafa84c7dd0896463d18c35 (patch)
tree995dbb103dead937c40991297971f17054feb9ca /doc
parentaa6ec763179e5bf1d1300aa72dc5f4172d810efa (diff)
Elaborate on text-to-speech requirements on Linux
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/DisplayServer.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index fc5de1b771..4463abfe07 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -984,6 +984,7 @@
- [code]name[/code] is voice name.
- [code]id[/code] is voice identifier.
- [code]language[/code] is language code in [code]lang_Variant[/code] format. [code]lang[/code] part is a 2 or 3-letter code based on the ISO-639 standard, in lowercase. And [code]Variant[/code] part is an engine dependent string describing country, region or/and dialect.
+ Note that Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows and MacOS, but not on all Linux distributions. If they are not present, this method will return an empty list. This applies to both Godot users on Linux, as well as end-users on Linux running Godot games that use text-to-speech.
[b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>