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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-12-02 21:12:12 +0100
committerGitHub <noreply@github.com>2021-12-02 21:12:12 +0100
commit8bb0f2aff1adf013155281756aec86984c095a76 (patch)
tree3f9fcde18acd724b171a5250e2d9b7b9bcbb276c /doc
parent8f00625824169170fcbbd8b75a6f0a76551835aa (diff)
parent7a096b216e2dcf5b8bb99f58060f6ad0928d8680 (diff)
Merge pull request #52916 from aaronfranke/no-default-env
Remove `default_env.tres` from generating in new projects
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7fdac7ccd4..e0371a6a4a 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1576,7 +1576,7 @@
Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method RenderingServer.set_default_clear_color].
</member>
<member name="rendering/environment/defaults/default_environment" type="String" setter="" getter="" default="&quot;&quot;">
- [Environment] that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, it is best to delete [code]default_env.tres[/code], or to specify a different default environment here.
+ [Environment] that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
</member>
<member name="rendering/environment/glow/upscale_mode" type="int" setter="" getter="" default="1">
Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.