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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-07-25 14:46:12 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-07-25 15:09:25 +0300
commit8ba50823c4715a43845207a28ad2f2051b6121e7 (patch)
tree8f54c6da74360716f9e6e26622275d217a2b1a65 /doc
parentffc8fb9c487a52a858fc9f6630bf2bc6e420e1bf (diff)
Make KinematicBody docs consistent regarding `test_only` argument
This simply makes the `move_and_collide` method descriptions in both 2D and 3D to be in sync. Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/KinematicBody2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 39d84c6e31..22db9e3960 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -76,6 +76,7 @@
</argument>
<description>
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
+ If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
</description>
</method>
<method name="move_and_slide">