diff options
author | Andy Maloney <andy@ackackgames.com> | 2021-02-28 20:09:10 -0500 |
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committer | Andy Maloney <andy@ackackgames.com> | 2021-02-28 20:09:10 -0500 |
commit | 89e7e61773beaaeec9cd6da23389e1e20f425d48 (patch) | |
tree | 9823a162aeded4eace1da99fa3dd2d4e15c7502a /doc | |
parent | 165d77a496f40fd87d85a75a8e6734f2ebec9d03 (diff) |
Fix some grammar in StyleBoxFlat class docs
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/StyleBoxFlat.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index 13ea7df294..d66ae210ec 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -4,12 +4,12 @@ Customizable [StyleBox] with a given set of parameters (no texture required). </brief_description> <description> - This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable: + This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. The following properties are customizable: - Color - Border width (individual width for each border) - Rounded corners (individual radius for each corner) - Shadow (with blur and offset) - Setting corner radius to high values is allowed. As soon as corners would overlap, the stylebox will switch to a relative system. Example: + Setting corner radius to high values is allowed. As soon as corners overlap, the stylebox will switch to a relative system. Example: [codeblock] height = 30 corner_radius_top_left = 50 @@ -178,8 +178,8 @@ Border width for the top border. </member> <member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail" default="8"> - This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account. - For corner radii smaller than 10, [code]4[/code] or [code]5[/code] should be enough. For corner radii smaller than 30, values between [code]8[/code] and [code]12[/code] should be enough. + This sets the number of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account. + For corner radii less than 10, [code]4[/code] or [code]5[/code] should be enough. For corner radii less than 30, values between [code]8[/code] and [code]12[/code] should be enough. A corner detail of [code]1[/code] will result in chamfered corners instead of rounded corners, which is useful for some artistic effects. </member> <member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius" default="0"> |