summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorDenis Washington <denis@denisw.de>2018-04-10 07:20:12 +0200
committerDenis Washington <denis@denisw.de>2018-04-10 07:22:30 +0200
commit89b9e8852eb4cd589bea98c86e565fe96eef7996 (patch)
tree6075411d3fb1b11241353afc3f5086852e359d5b /doc
parenta7f3933a51c55221bbe9184bb2b7b9fb0ccfc5cb (diff)
Add Navigation docs
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Navigation.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml
index b3b9ada26c..40a3ab8b3a 100644
--- a/doc/classes/Navigation.xml
+++ b/doc/classes/Navigation.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Navigation" inherits="Spatial" category="Core" version="3.1">
<brief_description>
- A collection of [code]NavigationMesh[/code] resources and methods used for pathfinding.
+ Mesh-based navigation and pathfinding node.
</brief_description>
<description>
- The Navigation node is used for basic or advanced navigation. By default it will automatically collect all child [code]NavigationMesh[/code] resources, but they can also be added on the fly through scripting. It can be used for generating a simple path between two points or it can be used to ensure that a navigation agent is angled perfectly to the terrain it is navigating.
+ Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
- Returns the closest navigation point to the point passed.
+ Returns the navigation point closest to the point given. Points are in local coordinate space.
</description>
</method>
<method name="get_closest_point_normal">
@@ -26,7 +26,7 @@
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
- Returns the surface normal of the navigation mesh at the point passed. For instance, if the point passed was at a 45 degree slope it would return something like (0.5,0.5,0). This is useful for rotating a navigation agent in accordance with the [code]NavigationMesh[/code].
+ Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on.
</description>
</method>
<method name="get_closest_point_owner">
@@ -35,7 +35,7 @@
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
- Returns the nearest [code]NavigationMeshInstance[/code] to the point passed.
+ Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigtionMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or [code]null[/code] if the [code]owner[/code] parameter was omitted).
</description>
</method>
<method name="get_closest_point_to_segment">
@@ -48,7 +48,7 @@
<argument index="2" name="use_collision" type="bool" default="false">
</argument>
<description>
- Returns the nearest point to the line segment passed. The third optional parameter takes collisions into account.
+ Returns the navigation point closest to the given line segment. When enabling [code]use_collision[/code], only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.
</description>
</method>
<method name="get_simple_path">
@@ -61,7 +61,7 @@
<argument index="2" name="optimize" type="bool" default="true">
</argument>
<description>
- Returns a path of points as a [code]PoolVector3Array[/code]. If [code]optimize[/code] is false the [code]NavigationMesh[/code] agent properties will be taken into account, otherwise it will return the nearest path and ignore agent radius, height, etc.
+ Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (raidus, height, etc.) are considered in the path calculation, otherwise they are ignored.
</description>
</method>
<method name="navmesh_add">
@@ -74,7 +74,7 @@
<argument index="2" name="owner" type="Object" default="null">
</argument>
<description>
- Adds a [code]NavigationMesh[/code] to the list of NavigationMesh's in this node. Returns an id. Its position, rotation and scale are associated with the [code]Transform[/code] passed. The [code]Node[/code] (or [code]Object[/code]) that owns this node is an optional parameter.
+ Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] or [method navmesh_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional [code]owner[/code] is used as return value for [method get_closest_point_owner].
</description>
</method>
<method name="navmesh_remove">
@@ -83,7 +83,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Removes a [code]NavigationMesh[/code] from the list of NavigationMesh's in this node.
+ Removes the [NavigationMesh] with the given ID.
</description>
</method>
<method name="navmesh_set_transform">
@@ -94,13 +94,13 @@
<argument index="1" name="xform" type="Transform">
</argument>
<description>
- Associates a [code]NavigationMesh[/code]'s id with a [code]Transform[/code]. Its position, rotation and scale are based on the [code]Transform[/code] passed.
+ Sets the transform applied to the [NavigationMesh] with the given ID.
</description>
</method>
</methods>
<members>
<member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector">
- Defines which direction is up. The default defines 0,1,0 as up which is the world up direction. To make this a ceiling use 0,-1,0 to define down as up.
+ Defines which direction is up. By default this is [code](0, 1, 0)[/code], which is the world up direction.
</member>
</members>
<constants>