diff options
author | Denis Washington <denis@denisw.de> | 2018-04-10 07:20:12 +0200 |
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committer | Denis Washington <denis@denisw.de> | 2018-04-10 07:22:30 +0200 |
commit | 89b9e8852eb4cd589bea98c86e565fe96eef7996 (patch) | |
tree | 6075411d3fb1b11241353afc3f5086852e359d5b /doc | |
parent | a7f3933a51c55221bbe9184bb2b7b9fb0ccfc5cb (diff) |
Add Navigation docs
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Navigation.xml | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml index b3b9ada26c..40a3ab8b3a 100644 --- a/doc/classes/Navigation.xml +++ b/doc/classes/Navigation.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Navigation" inherits="Spatial" category="Core" version="3.1"> <brief_description> - A collection of [code]NavigationMesh[/code] resources and methods used for pathfinding. + Mesh-based navigation and pathfinding node. </brief_description> <description> - The Navigation node is used for basic or advanced navigation. By default it will automatically collect all child [code]NavigationMesh[/code] resources, but they can also be added on the fly through scripting. It can be used for generating a simple path between two points or it can be used to ensure that a navigation agent is angled perfectly to the terrain it is navigating. + Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. </description> <tutorials> </tutorials> @@ -17,7 +17,7 @@ <argument index="0" name="to_point" type="Vector3"> </argument> <description> - Returns the closest navigation point to the point passed. + Returns the navigation point closest to the point given. Points are in local coordinate space. </description> </method> <method name="get_closest_point_normal"> @@ -26,7 +26,7 @@ <argument index="0" name="to_point" type="Vector3"> </argument> <description> - Returns the surface normal of the navigation mesh at the point passed. For instance, if the point passed was at a 45 degree slope it would return something like (0.5,0.5,0). This is useful for rotating a navigation agent in accordance with the [code]NavigationMesh[/code]. + Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on. </description> </method> <method name="get_closest_point_owner"> @@ -35,7 +35,7 @@ <argument index="0" name="to_point" type="Vector3"> </argument> <description> - Returns the nearest [code]NavigationMeshInstance[/code] to the point passed. + Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigtionMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or [code]null[/code] if the [code]owner[/code] parameter was omitted). </description> </method> <method name="get_closest_point_to_segment"> @@ -48,7 +48,7 @@ <argument index="2" name="use_collision" type="bool" default="false"> </argument> <description> - Returns the nearest point to the line segment passed. The third optional parameter takes collisions into account. + Returns the navigation point closest to the given line segment. When enabling [code]use_collision[/code], only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned. </description> </method> <method name="get_simple_path"> @@ -61,7 +61,7 @@ <argument index="2" name="optimize" type="bool" default="true"> </argument> <description> - Returns a path of points as a [code]PoolVector3Array[/code]. If [code]optimize[/code] is false the [code]NavigationMesh[/code] agent properties will be taken into account, otherwise it will return the nearest path and ignore agent radius, height, etc. + Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (raidus, height, etc.) are considered in the path calculation, otherwise they are ignored. </description> </method> <method name="navmesh_add"> @@ -74,7 +74,7 @@ <argument index="2" name="owner" type="Object" default="null"> </argument> <description> - Adds a [code]NavigationMesh[/code] to the list of NavigationMesh's in this node. Returns an id. Its position, rotation and scale are associated with the [code]Transform[/code] passed. The [code]Node[/code] (or [code]Object[/code]) that owns this node is an optional parameter. + Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] or [method navmesh_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional [code]owner[/code] is used as return value for [method get_closest_point_owner]. </description> </method> <method name="navmesh_remove"> @@ -83,7 +83,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Removes a [code]NavigationMesh[/code] from the list of NavigationMesh's in this node. + Removes the [NavigationMesh] with the given ID. </description> </method> <method name="navmesh_set_transform"> @@ -94,13 +94,13 @@ <argument index="1" name="xform" type="Transform"> </argument> <description> - Associates a [code]NavigationMesh[/code]'s id with a [code]Transform[/code]. Its position, rotation and scale are based on the [code]Transform[/code] passed. + Sets the transform applied to the [NavigationMesh] with the given ID. </description> </method> </methods> <members> <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector"> - Defines which direction is up. The default defines 0,1,0 as up which is the world up direction. To make this a ceiling use 0,-1,0 to define down as up. + Defines which direction is up. By default this is [code](0, 1, 0)[/code], which is the world up direction. </member> </members> <constants> |