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authorMicky <micheledevita2@gmail.com>2022-09-01 15:19:23 +0200
committerMicky <micheledevita2@gmail.com>2022-09-01 15:38:06 +0200
commit8949386382320bc1055ee1d8eb3e86dc94c0ad8e (patch)
tree74e6e102caa291ce4ad68c89f278c2e23bf0e9e6 /doc
parent728785d5328172acd4cc4b182914aea5d234fea4 (diff)
Rename AnimatedTexture `oneshot` to `one_shot`
AnimatedTexture.`oneshot` -> `one_shot` For consistency. Every other exposed `one_shot` is spaced out like this.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AnimatedTexture.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 5ad4c4e10a..d2fa7bb1e9 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -62,7 +62,7 @@
<member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
</member>
- <member name="oneshot" type="bool" setter="set_oneshot" getter="get_oneshot" default="false">
+ <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to [code]true[/code].
</member>
<member name="pause" type="bool" setter="set_pause" getter="get_pause" default="false">