diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-05-18 16:33:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-18 16:33:50 +0200 |
commit | 8896425ee47992b3cbc73e8079ad247e87b5b62e (patch) | |
tree | 03fd53aa30633b760ab9d303582943af3726707a /doc | |
parent | 9844cd45e35b122de3dc0bf7eea76a3034fb5cf2 (diff) | |
parent | 4408efade3211cf7b0dfff2a5f15b6c2f0be397b (diff) |
Merge pull request #38791 from clayjohn/physical-sky-update
Add night sky to PhysicalSkyMaterial
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/PhysicalSkyMaterial.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml index 89b43158dc..2e0f9c52f2 100644 --- a/doc/classes/PhysicalSkyMaterial.xml +++ b/doc/classes/PhysicalSkyMaterial.xml @@ -31,6 +31,9 @@ <member name="mie_eccentricity" type="float" setter="set_mie_eccentricity" getter="get_mie_eccentricity" default="0.8"> Controls the direction of the mie scattering. A value of [code]1[/code] means that when light hits a particle it passing through straight forward. A value of [code]-1[/code] means that all light is scatter backwards. </member> + <member name="night_sky" type="Texture2D" setter="set_night_sky" getter="get_night_sky"> + [Texture2D] for the night sky. This is added to the sky, so if it is bright enough, it may be visible during the day. + </member> <member name="rayleigh_coefficient" type="float" setter="set_rayleigh_coefficient" getter="get_rayleigh_coefficient" default="2.0"> Controls the strength of the rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky. </member> |