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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-22 13:36:07 +0200
committerGitHub <noreply@github.com>2019-04-22 13:36:07 +0200
commit886afa9b7692bc263cf96c03882760521b74b942 (patch)
tree4e3ddef8dd3367afe7ba7a525d26c068afd59bd0 /doc
parent05dda9f87c9b71e92572120561ec09065b6dedec (diff)
parenta1fc73e6d3e5aa04b2e93be074a2615a42fb7966 (diff)
Merge pull request #26868 from NilsIrl/master
Add Attenuation Model "NO" for AudioStreamPlayer3D
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 6083372b72..2bd3ac1eaa 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -60,7 +60,7 @@
Amount how much the filter affects the loudness, in dB.
</member>
<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
- Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
+ Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
@@ -124,6 +124,9 @@
<constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
Logarithmic dampening of loudness according to distance.
</constant>
+ <constant name="ATTENUATION_DISABLED" value="3" enum="AttenuationModel">
+ No dampening of loudness according to distance.
+ </constant>
<constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
Mix this audio in, even when it's out of range.
</constant>