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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-11 20:25:22 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-11 21:52:39 +0200
commit857e5a3bb065e8efdbb137796c3ba4946eaab99b (patch)
tree1fc4ef0a2d701f6701a6d1a01e3e4bff3b5265b8 /doc
parent1847094271bda14c947bf46cbc52a4ca1603fb69 (diff)
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/MeshInstance2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index 96e66f850a..e9666337a1 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -4,7 +4,7 @@
Node used for displaying a [Mesh] in 2D.
</brief_description>
<description>
- Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite2D] via a tool in the editor toolbar. Select "Sprite2D" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
+ Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be automatically created from an existing [Sprite2D] via a tool in the editor toolbar. Select the [Sprite2D] node, then choose [b]Sprite2D &gt; Convert to MeshInstance2D[/b] at the top of the 2D editor viewport.
</description>
<tutorials>
<link title="2D meshes">$DOCS_URL/tutorials/2d/2d_meshes.html</link>