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authorYuri Rubinsky <chaosus89@gmail.com>2022-08-22 10:25:22 +0300
committerGitHub <noreply@github.com>2022-08-22 10:25:22 +0300
commit847183093d2948601cdd82f50a333bdee2d6eef0 (patch)
tree2c9ad8e92bc884f3a9dabf39172c8fd4477df5e5 /doc
parent0c5f254956f0115e363ce08045dd178dc30b54f8 (diff)
parent104ac29b54eb356220d1c5bb3e6f41f46b0898d5 (diff)
Merge pull request #64656 from Erveon/patch-1
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/TileMap.xml1
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index ae57a08ef8..0191bdc0e1 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -253,7 +253,6 @@
<description>
Update all the cells in the [param cells] coordinates array so that they use the given [param terrain] for the given [param terrain_set]. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
- If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
[b]Note:[/b] To work correctly, [code]set_cells_terrain_connect[/code] requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
</description>
</method>