diff options
author | VolTer <mew.pur.pur@abv.bg> | 2023-04-26 11:58:13 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-26 14:51:01 +0200 |
commit | 7f09c3d2fc40c96f38daa156364a20cf900ab201 (patch) | |
tree | db1b822e959b71e2450c8156cd17e8db81730427 /doc | |
parent | 56110a354cb53136eb584797608a3812fde6c818 (diff) |
Provide an example on how to use ImmediateMesh
(cherry picked from commit 4eabad6c265c0c068b5ab2c26e911ac99cd03c3b)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Expression.xml | 1 | ||||
-rw-r--r-- | doc/classes/ImmediateMesh.xml | 13 |
2 files changed, 13 insertions, 1 deletions
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml index 2451ab1a0d..2c0e6b49b2 100644 --- a/doc/classes/Expression.xml +++ b/doc/classes/Expression.xml @@ -49,6 +49,7 @@ [/codeblocks] </description> <tutorials> + <link title="Evaluating Expressions">$DOCS_URL/tutorials/scripting/evaluating_expressions.html</link> </tutorials> <methods> <method name="execute"> diff --git a/doc/classes/ImmediateMesh.xml b/doc/classes/ImmediateMesh.xml index a6d2e3e249..81fd62f85f 100644 --- a/doc/classes/ImmediateMesh.xml +++ b/doc/classes/ImmediateMesh.xml @@ -4,9 +4,20 @@ Mesh optimized for creating geometry manually. </brief_description> <description> - Mesh optimized for creating geometry manually, similar to OpenGL1.x immediate mode. + A mesh type optimized for creating geometry manually, similar to OpenGL 1.x immediate mode. + Here's a sample on how to generate a triangular face: + [codeblocks] + var mesh = ImmediateMesh.new() + mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES) + mesh.surface_add_vertex(Vector3.LEFT) + mesh.surface_add_vertex(Vector3.FORWARD) + mesh.surface_add_vertex(Vector3.ZERO) + mesh.surface_end() + [/codeblocks] + [b]Note:[/b] Generating complex geometries with [ImmediateMesh] is highly inefficient. Instead, it is designed to generate simple geometry that changes often. </description> <tutorials> + <link title="Using ImmediateMesh">$DOCS_URL/tutorials/3d/procedural_geometry/immediatemesh.html</link> </tutorials> <methods> <method name="clear_surfaces"> |