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authorTomasz Chabora <kobewi4e@gmail.com>2020-07-08 00:51:25 +0200
committerTomasz Chabora <kobewi4e@gmail.com>2020-07-10 13:23:20 +0200
commit7eebb06b5571437828d8c5099558c303c72cd1f4 (patch)
tree376aa2b82cbe66d8f4aad4c21aab2281ec7b78e1 /doc
parentd0e0a19e4daa88b91613d92b0520035a1c4f5e9a (diff)
Allow Area2D and 3D mouse events without a collision layer
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/CollisionObject2D.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index e8f7a59e4c..c2dd48108f 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -216,8 +216,8 @@
</method>
</methods>
<members>
- <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
- If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
+ <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable">
+ If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events.
</member>
</members>
<signals>
@@ -229,17 +229,17 @@
<argument index="2" name="shape_idx" type="int">
</argument>
<description>
- Emitted when an input event occurs. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details.
+ Emitted when an input event occurs and [code]input_pickable[/code] is [code]true[/code]. See [method _input_event] for details.
</description>
</signal>
<signal name="mouse_entered">
<description>
- Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
+ Emitted when the mouse pointer enters any of this object's shapes.
</description>
</signal>
<signal name="mouse_exited">
<description>
- Emitted when the mouse pointer exits all this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
+ Emitted when the mouse pointer exits all this object's shapes.
</description>
</signal>
</signals>