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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-08 09:06:47 +0200
committerGitHub <noreply@github.com>2022-07-08 09:06:47 +0200
commit7d3ff927dea31b75cf9801bdcbcf0e0cc8e975b0 (patch)
tree83f864e2223fa89dd2e4c49dbf7dbea2f8d095f7 /doc
parent2b6dadd46b9a2bb68c6814989360e02f064a47b1 (diff)
parent0011d93c810148e2c5190a7355fb6f788d073db7 (diff)
Merge pull request #62075 from Vitika9/gsoc-colorpicker
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ColorPicker.xml25
1 files changed, 17 insertions, 8 deletions
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 7c9c4ed4d6..cc9c5877c5 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -37,16 +37,15 @@
<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(1, 1, 1, 1)">
The currently selected color.
</member>
+ <member name="color_mode" type="int" setter="set_color_mode" getter="get_color_mode" enum="ColorPicker.ColorModeType" default="0">
+ The currently selected color mode. See [enum ColorModeType].
+ </member>
<member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode" default="false">
If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
</member>
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
If [code]true[/code], shows an alpha channel slider (opacity).
</member>
- <member name="hsv_mode" type="bool" setter="set_hsv_mode" getter="is_hsv_mode" default="false">
- If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders.
- [b]Note:[/b] Cannot be enabled if raw mode is on.
- </member>
<member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" enum="ColorPicker.PickerShapeType" default="0">
The shape of the color space view. See [enum PickerShapeType].
</member>
@@ -56,10 +55,6 @@
<member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true">
If [code]true[/code], saved color presets are visible.
</member>
- <member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode" default="false">
- If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
- [b]Note:[/b] Cannot be enabled if HSV mode is on.
- </member>
</members>
<signals>
<signal name="color_changed">
@@ -82,6 +77,20 @@
</signal>
</signals>
<constants>
+ <constant name="MODE_RGB" value="0" enum="ColorModeType">
+ Allows editing the color with Red/Green/Blue sliders.
+ </constant>
+ <constant name="MODE_HSV" value="1" enum="ColorModeType">
+ Allows editing the color with Hue/Saturation/Value sliders.
+ </constant>
+ <constant name="MODE_RAW" value="2" enum="ColorModeType">
+ Allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
+ </constant>
+ <constant name="MODE_OKHSL" value="3" enum="ColorModeType">
+ Allows editing the color with Hue/Saturation/Lightness sliders.
+ OKHSL is a new color space similar to HSL but that better match perception by leveraging the Oklab color space which is designed to be simple to use, while doing a good job at predicting perceived lightness, chroma and hue.
+ [url=https://bottosson.github.io/posts/colorpicker/]Okhsv and Okhsl color spaces[/url]
+ </constant>
<constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType">
HSV Color Model rectangle color space.
</constant>