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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-09 19:31:24 +0200
committerGitHub <noreply@github.com>2020-10-09 19:31:24 +0200
commit7c4d1e9c650f40de99f959e90795bd8443b7fd3d (patch)
treea2a4d2a8695b4306514fb426a20e8b01e4435d51 /doc
parentb724d3851a49b033a8bc24bc1c73a3aa29eb0390 (diff)
parent66c2aaf749e73e0dda177086690c459282cb9b24 (diff)
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Removed unused method Geometry3D.get_uv84_normal_bit
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Geometry3D.xml9
1 files changed, 0 insertions, 9 deletions
diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml
index ec685a5ce7..d0b930defb 100644
--- a/doc/classes/Geometry3D.xml
+++ b/doc/classes/Geometry3D.xml
@@ -102,15 +102,6 @@
Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
</description>
</method>
- <method name="get_uv84_normal_bit">
- <return type="int">
- </return>
- <argument index="0" name="normal" type="Vector3">
- </argument>
- <description>
- Used internally by the engine.
- </description>
- </method>
<method name="ray_intersects_triangle">
<return type="Variant">
</return>