diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-10-09 19:31:24 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-09 19:31:24 +0200 |
commit | 7c4d1e9c650f40de99f959e90795bd8443b7fd3d (patch) | |
tree | a2a4d2a8695b4306514fb426a20e8b01e4435d51 /doc | |
parent | b724d3851a49b033a8bc24bc1c73a3aa29eb0390 (diff) | |
parent | 66c2aaf749e73e0dda177086690c459282cb9b24 (diff) |
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Removed unused method Geometry3D.get_uv84_normal_bit
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Geometry3D.xml | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml index ec685a5ce7..d0b930defb 100644 --- a/doc/classes/Geometry3D.xml +++ b/doc/classes/Geometry3D.xml @@ -102,15 +102,6 @@ Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]). </description> </method> - <method name="get_uv84_normal_bit"> - <return type="int"> - </return> - <argument index="0" name="normal" type="Vector3"> - </argument> - <description> - Used internally by the engine. - </description> - </method> <method name="ray_intersects_triangle"> <return type="Variant"> </return> |