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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-05 21:46:23 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-05 21:46:23 +0200
commit793c4ce0ea2227a9fe03b894504e2173b8a416cf (patch)
treece48a1f6cd53fb03273a414d0dc6548677c31406 /doc
parent38113acf0d368eff1069c5daca57b5f5c4d9878e (diff)
Document `SurfaceTool.generate_normals()` interaction with smooth groups
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/SurfaceTool.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index ccec691107..d56cc9a31b 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -133,6 +133,7 @@
<description>
Generates normals from vertices so you do not have to do it manually. If [param flip] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. For correct display of normal-mapped surfaces, you will also have to generate tangents using [method generate_tangents].
[b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
+ [b]Note:[/b] [method generate_normals] takes smooth groups into account. If you don't specify any smooth group for each vertex, [method generate_normals] will smooth normals for you.
</description>
</method>
<method name="generate_tangents">