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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-31 23:55:55 +0200
committerGitHub <noreply@github.com>2022-07-31 23:55:55 +0200
commit787bb0f26933effa2199a0608f6e0055e10997b2 (patch)
tree9658c3b9b16f45b4332878e48e66c23f4d8e38f0 /doc
parent790b63b27cb0a792f99f9da481b292d5f01cda4a (diff)
parent1cfe3c3f8bd5c600e19926427c4b9c1426475edb (diff)
Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ResourceLoader.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index dd52d09750..729058c9b3 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -95,8 +95,10 @@
<argument index="0" name="path" type="String" />
<argument index="1" name="type_hint" type="String" default="&quot;&quot;" />
<argument index="2" name="use_sub_threads" type="bool" default="false" />
+ <argument index="3" name="cache_mode" type="int" enum="ResourceLoader.CacheMode" default="1" />
<description>
Loads the resource using threads. If [code]use_sub_threads[/code] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns).
+ The [code]cache_mode[/code] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details.
</description>
</method>
<method name="remove_resource_format_loader">