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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-06 20:54:08 +0200
committerGitHub <noreply@github.com>2019-10-06 20:54:08 +0200
commit7801fdfedb1298f46c7031ff92deb9c276eec11c (patch)
tree9ddf8ea57b0e33593fc9f1ba7139ccb08aa9d27e /doc
parentc8f6661459aeea683c662ed6bb15d689b1a7568b (diff)
parent6591008ac50b6817b0db14ecea556f0f14ab4b9b (diff)
Merge pull request #32599 from cbscribe/kcc_doc_clippedcamera
[DOC] Document ClippedCamera properties/methods.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ClippedCamera.xml19
1 files changed, 19 insertions, 0 deletions
diff --git a/doc/classes/ClippedCamera.xml b/doc/classes/ClippedCamera.xml
index f6a2a3bc11..9eda79bbae 100644
--- a/doc/classes/ClippedCamera.xml
+++ b/doc/classes/ClippedCamera.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ClippedCamera" inherits="Camera" category="Core" version="3.2">
<brief_description>
+ A [Camera] that includes collision.
</brief_description>
<description>
+ This node extends [Camera] to add collisions with [Area] and/or [PhysicsBody] nodes. The camera cannot move through colliding objects.
</description>
<tutorials>
</tutorials>
@@ -13,6 +15,7 @@
<argument index="0" name="node" type="Object">
</argument>
<description>
+ Adds a collision exception so the camera does not collide with the specified node.
</description>
</method>
<method name="add_exception_rid">
@@ -21,18 +24,21 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
+ Adds a collision exception so the camera does not collide with the specified [RID].
</description>
</method>
<method name="clear_exceptions">
<return type="void">
</return>
<description>
+ Removes all collision exceptions.
</description>
</method>
<method name="get_clip_offset" qualifiers="const">
<return type="float">
</return>
<description>
+ Returns the distance the camera has been offset due to a collision.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -41,6 +47,8 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the specified bit index is on.
+ [b]Note:[/b] Bit indices range from 0-19.
</description>
</method>
<method name="remove_exception">
@@ -49,6 +57,7 @@
<argument index="0" name="node" type="Object">
</argument>
<description>
+ Removes a collision exception with the specified node.
</description>
</method>
<method name="remove_exception_rid">
@@ -57,6 +66,7 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
+ Removes a collision exception with the specified [RID].
</description>
</method>
<method name="set_collision_mask_bit">
@@ -67,25 +77,34 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets the specified bit index to the [code]value[/code].
+ [b]Note:[/b] Bit indices range from 0-19.
</description>
</method>
</methods>
<members>
<member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false">
+ If [code]true[/code], the camera stops on contact with [Area]s.
</member>
<member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true">
+ If [code]true[/code], the camera stops on contact with [PhysicsBody]s.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
+ The camera's collision margin. The camera can't get closer than this distance to a colliding object.
</member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode" default="0">
+ The camera's process callback. See [enum ProcessMode].
</member>
</members>
<constants>
<constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ProcessMode">
+ The camera updates with the [code]_physics_process[/code] callback.
</constant>
<constant name="CLIP_PROCESS_IDLE" value="1" enum="ProcessMode">
+ The camera updates with the [code]_process[/code] callback.
</constant>
</constants>
</class>