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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2021-09-30 20:19:05 +0200
committerGitHub <noreply@github.com>2021-09-30 20:19:05 +0200
commit770bd61767b179127a6a8ff227a09c68c679f8fd (patch)
tree56517a5971accba2eae8fc1b4c8b73e0685ef403 /doc
parent94b27eb9349e5e16d7e38b7ed8c2cf54a1e420ad (diff)
parent9359bee75c865a156d71bea6f0db9de33b640641 (diff)
Merge pull request #53076 from zacryol/dict-typo-fix
Fix typo with example variable name in Dictionary docs
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Dictionary.xml11
1 files changed, 5 insertions, 6 deletions
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 2eb75d48a3..adc1eab393 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -40,7 +40,7 @@
};
[/csharp]
[/codeblocks]
- You can access a dictionary's values by referencing the appropriate key. In the above example, [code]points_dir["White"][/code] will return [code]50[/code]. You can also write [code]points_dir.White[/code], which is equivalent. However, you'll have to use the bracket syntax if the key you're accessing the dictionary with isn't a fixed string (such as a number or variable).
+ You can access a dictionary's values by referencing the appropriate key. In the above example, [code]points_dict["White"][/code] will return [code]50[/code]. You can also write [code]points_dict.White[/code], which is equivalent. However, you'll have to use the bracket syntax if the key you're accessing the dictionary with isn't a fixed string (such as a number or variable).
[codeblocks]
[gdscript]
export(string, "White", "Yellow", "Orange") var my_color
@@ -72,7 +72,7 @@
my_dict = {"First Array": [1, 2, 3, 4]} # Assigns an Array to a String key.
[/gdscript]
[csharp]
- var myDir = new Godot.Collections.Dictionary
+ var myDict = new Godot.Collections.Dictionary
{
{"First Array", new Godot.Collections.Array{1, 2, 3, 4}}
};
@@ -85,7 +85,7 @@
points_dict["Blue"] = 150 # Add "Blue" as a key and assign 150 as its value.
[/gdscript]
[csharp]
- var pointsDir = new Godot.Collections.Dictionary
+ var pointsDict = new Godot.Collections.Dictionary
{
{"White", 50},
{"Yellow", 75},
@@ -98,7 +98,7 @@
[codeblocks]
[gdscript]
# This is a valid dictionary.
- # To access the string "Nested value" below, use `my_dir.sub_dir.sub_key` or `my_dir["sub_dir"]["sub_key"]`.
+ # To access the string "Nested value" below, use `my_dict.sub_dict.sub_key` or `my_dict["sub_dict"]["sub_key"]`.
# Indexing styles can be mixed and matched depending on your needs.
var my_dict = {
"String Key": 5,
@@ -109,8 +109,7 @@
[/gdscript]
[csharp]
// This is a valid dictionary.
- // To access the string "Nested value" below, use `my_dir.sub_dir.sub_key` or `my_dir["sub_dir"]["sub_key"]`.
- // Indexing styles can be mixed and matched depending on your needs.
+ // To access the string "Nested value" below, use `((Godot.Collections.Dictionary)myDict["sub_dict"])["sub_key"]`.
var myDict = new Godot.Collections.Dictionary {
{"String Key", 5},
{4, new Godot.Collections.Array{1,2,3}},