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authorPoommetee Ketson <poommetee@protonmail.com>2018-03-18 08:33:41 +0700
committerGitHub <noreply@github.com>2018-03-18 08:33:41 +0700
commit760b0567a668c927820101d057ea8b4218943438 (patch)
tree9a4ad9483b994c6ebf552a95afa999549ee7be14 /doc
parent201d2d7226ba4d385ac26e3cfaada180c2a7dacb (diff)
parent712d6e724a312cadc8faf64b8b301188ae6bc575 (diff)
Merge pull request #17590 from YeldhamDev/iph_typo_fix
Fixed small typo in the "InstancePlaceholder" doc [ci skip]
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/InstancePlaceholder.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml
index 249c6921c4..5945e1068f 100644
--- a/doc/classes/InstancePlaceholder.xml
+++ b/doc/classes/InstancePlaceholder.xml
@@ -4,7 +4,7 @@
Placeholder for the root [Node] of a [PackedScene].
</brief_description>
<description>
- Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an InstacePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling [method replace_by_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
+ Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an InstancePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling [method replace_by_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
The InstancePlaceholder does not have a transform. This causes any child nodes to be positioned relatively to the Viewport from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
</description>
<tutorials>