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authorLeonardo Santagada <santagada@gmail.com>2022-07-28 10:26:26 +0200
committerLeonardo Santagada <santagada@gmail.com>2022-08-26 23:43:59 +0200
commit74df54a99e3e20d2e3378a7cf5c655a1727bb8c9 (patch)
tree9b871236cde24473134cd1f057668fb5a88209aa /doc
parentf99f5a588746ba0b417ecb3a6cd79ee9459db57c (diff)
Mention an issue with infinite scroll on mirroring of Parallax layer
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ParallaxLayer.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml
index 7e7c2d11ec..51a10f732d 100644
--- a/doc/classes/ParallaxLayer.xml
+++ b/doc/classes/ParallaxLayer.xml
@@ -13,6 +13,7 @@
<members>
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2(0, 0)">
The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored.
+ If the length of the viewport axis is bigger than twice the mirrored axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any one time.
</member>
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2(0, 0)">
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].