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authorHendrik Brucker <hendrik.brucker@mail.de>2021-07-12 03:35:51 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2021-07-12 03:35:51 +0200
commit74ab336fe349fc1a82785bcbfc22ad8c82c0e931 (patch)
tree177d7c9f7acc9a15a90144a941dc200b90eabe27 /doc
parentd1f25bb5fc42afc5a03ec213c98a5e8b9fff623d (diff)
Change VSync mode project setting enum type from string to integer
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 52bfd3b759..fbd257cdba 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -532,7 +532,7 @@
<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
</member>
- <member name="display/window/vsync/vsync_mode" type="String" setter="" getter="" default="&quot;Enabled&quot;">
+ <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
Sets the VSync mode for the main game window.
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.